MathML-Grundlagen

(F1) mrow, mi, mn, mo

x + y = 3

(F2) mfrac

x 1 x + 1

(F3) msub, msup, msubsup

y i x 2 a j k e i π + 1 = 0

(F4) msqrt, mroot

a + b c 3 c = a 2 + b 2

(F5) munder, mover

x + y v lim x 0 1 x =

(F6) munderover (a)

a b a b i = 1 n i = 1 n

(F7) munderover (b)

a b i = 1 n

(F8) mo für Klammern

( a + b ) 2 ( n k ) = n ! ( n k ) ! k !

(F9) mtable, mtr, mtd

M = [ 1 2 3 4 ]

(F10) mtext, mspace, ms

if a = 1 then b = 2 "Hallo Welt!"

(F11) mmultiscripts, mprescripts,
mphantom, mpadded

B 4 3 2 1 a + b + c a + b + c

(F12) semantics, annotation

1 2 Der Bruch einhalb.

<!-- Der Bruch einhalb. -->

(F13) mstyle, menclose, CSS

a + b = c 5 ! 3 ! = 5 4 3 ! 3 ! = 20

(F14) display: inline vs. block

Zur Lösung der quadratischen Gleichung x 2 + p x + q = 0 dient folgende Formel:

x 1,2 = p 2 ± ( p 2 ) 2 q

(F15) Arithmetisches Mittel

x = 1 n i = 1 n x i = x1 + x2 + + xn n

(F16) Integralrechnung

0 π sin x x = [ cos x ] 0 π = ( 1 ) ( 1 ) = 2